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1  General / Ulti Talk / Ultimate Christmas Gift on: December 16, 2011, 02:26:42 PM
So the holiday season is among us!  What can you do to contribute to Ultimate, more specifically the AUDL?  It's simple really.  Take 5 minutes for yourself and check out the AUDL website at www.theaudl.com, visit each teams website (for example, www.myalleycats.com), and lastly "like" the AUDL on facebook!  Also, while you're there, you might as well visit the AlleyCats facebook page and like that too Smiley  And once you've done all of that, PLEASE PLEASE PLEASE tell all your friends and family about the AUDL and have them do all the same things you just did.  Help the AUDL kick the season off with a bang!  Every little contribution counts.  Thanks!!
2  General / Ulti Talk / Re: Noob question on: December 12, 2011, 04:42:41 PM
Scoober Huck ftw!  But seriously, Brodie does have some excellent videos.  Getting the flick down took me about a month to perfect, and I couldn't flick huck to save my life.  But after months and months of playing, I gained distance, but still lacked consistency on accuracy.  After watching his forehand video, I was able to huck full field with my flick.  All I needed to do was grip the disc harder.  You'll find things like these the longer you play, but getting a start with proper mechanics (as taught by Brodie) will help a ton.
3  General / Ulti Talk / Re: What kind of shoes are the best? on: December 12, 2011, 04:37:09 PM
The Nike Vapors are definitely the way to go.  I've only used soccer cleats in the past because I don't like the high ankle support often offered by football cleats, but the Vapors aren't high enough to bother me.  They're the sickest cleats out there.  Watch college and pro football and you'll notice how many players wear the Vapors.  They're the standard.  If you're indoor, I recommend the Nike5 Elastico Pro's.  I just bought some last week.  I've played in them twice and they're just excellent.  You can't go wrong with them!
4  General / Ulti Talk / Re: Defending the thrower on: December 12, 2011, 04:33:04 PM
If you are stationary and the thrower throws an arm into you, it's not a foul.  By you establishing a part of your body in any space, that's YOUR area.  But, if you're moving at all and the thrower throws into you to reset the stall count, it is a foul.  Good markers give just enough room for the thrower to release the disc, then place their hand or foot in the flight path of the disc, creating a hand block or foot block.  However, if the disc is still in the throwers hand while you block it, that's still a foul, UNLESS you have already established that area to be yours.  But, he'll still call a foul because he's upset he got hand blocker.  So, just contest the foul and begin the stall count on the right number.  For more information about what the stall count goes to, consult your Ultimate handbook Smiley
5  General / Ulti Talk / Re: Rules Question: Safetys/Endzone OB on: December 12, 2011, 04:27:25 PM
i think (80% sure) its just a score and you get 1 point and then you pull it like you would have if you got the D and then the score

This is incorrect.  Team A is on their own endzone line and the disc lands in the same endzone.  Team B will bring the disc to the endzone line closest to where it lays and tap the disc in to start play.  Points are only scored if the disc is caught in the endzone.  If the disc hits the ground, its just a regular turnover.

A callihan is a prestigious thing in Ultimate.  Team A throws the disc and team B intercepts the disc in team A's endzone, resulting in a point for team B.  Callihan's are most common after the pull when the pulling team sprints down the field and intercepts the pass.

I hope this clears things up!
6  General / Ulti Talk / Re: Help Spread Ultimate Frisbee! on: December 12, 2011, 04:22:51 PM
In this video, he's a player on a mixed club team called Prion.  However, he might be trying out for a pro team.  If so, he's either trying out for the Indianapolis AlleyCats or Detroit Mechanix.
7  Original / The AUDL / Re: Expectations on AUDL Players on: December 10, 2011, 07:25:52 PM
From my understanding, once a player is under ownership, they're employed by their respective teams owners.  So, the AUDL should be the standard.  But also, do you think that a professional ultimate player would want to compete at a club level when they're the standard in the highest level of ultimate?  Also, from reading several different websites, it seems like teams will be actively promoting the sport within their respective communities.
8  Original / The AUDL / Re: Roster Announcements on: December 10, 2011, 07:19:13 PM
From what I've read and understood personally, the Indy AlleyCats have the most players to choose from.  There was a workout today and 60 people showed up!!  But, we have another combine in January and the team announcement will be made shortly thereafter. 

On a side note, we had a player bust his knee today during a dogfight drill.  From the sound of it, Andrew Fuller probably tore at least one ligament.  From what I've heard, he would have been a great teammate to have.  It's an unfortunate event, but injuries are part of the sport. 
9  General / Ulti Media / Re: The New American Ultimate Disc League on: November 21, 2011, 01:26:36 AM
Yes I love it!!  Our sport is finally going to get the notoriety it deserves.  I love how the field is larger...I certainly know I feel constrained at times because they feel narrow.  I'm not quite sure how I like the idea of 4 quarters and attacking the same endzone for all of 1 quarter though.  But, I do like the penalties!  A 10-yard penalty for lifting the pivot foot probably won't happen during pro ultimate...but who knows! 

I know I'm going to be trying out for the Indianapolis Alleycats because they're only an hour and a half from my hometown!!!!!
10  General / Ulti Strategy / Re: Increasing Range of Forehand Huck on: October 16, 2011, 09:29:13 PM
One of the things that's really helped me is tightening my grip.  This helps increase spin because it requires more force to come out of your hand. 

Another tip is your step.  Assuming you're right handed, keep your right foot back and then step forward into your throw.  This sounds pretty basic, but getting your forward momentum going will help your hip turn, which ultimately will give you more torque in your mid section.

Hyzer is a disc golf term.  In the ultimate community, it's called an I/O.  Throwing the Inside/Out will give the disc more carry.  The faster you throw the flick, the more the disc is gonna turn left (assuming you're right handed), so to compensate for this, start the disc out with an I/O flight pattern.
11  General / Ulti Talk / Re: Frisbee Trick Shots on: October 13, 2011, 11:45:12 AM
The latest frisbee trick shot video is out!   Brodie Smith teams up with Dude Perfect for an absolutely SICK video Smiley

<a href="http://www.youtube.com/v/W_2eU1ykV3k" target="_blank">http://www.youtube.com/v/W_2eU1ykV3k</a>

12  General / Ulti Strategy / Re: New O's and D's on: October 09, 2011, 10:07:19 PM
The German O is awesome.  My summer league team ran it and dominated.  The 4 handlers should be able to work anything that's thrown at them.  The only real problem that i've found with the German O is the 2 deeps.  They often felt left out.  So, we've basically worked on switches during the play concerning them and "Hitler," as we've called the iso-man.  If the D is shutting down the iso, look for the handlers to make strike cuts for the power position huck.  If the D is shutting down the hucks, look for the under cuts, requiring Hitler to get out of the throwing lane.  Lastly, if the handlers are getting shut down, get new handlers Smiley 

Also, I'm biased because I'm a huck-happy handler  Grin
13  General / Ulti Strategy / Re: Pick continuation rule on: October 09, 2011, 10:00:55 PM
There's several loopholes in the sport because it's fouls are called by the players (except in games with Observers, though their active calls are limited).  I know how competitive things can get and tempers can flair easily, but try to remember the number one rule of ultimate...SPIRIT OF THE GAME.  During that instance, the defense should argue they had a play on the disc.  And simply don't back down.  If it causes some ridiculous argument, settle it and call a timeout asap and play a spirit game Smiley
14  General / Ulti Strategy / Re: How to Mark, 1-on-1 on: October 09, 2011, 09:55:22 PM
I've found that giving a small cushion is actually more beneficial than guarding an arms length away (when it comes to cutters).  I think a lot of that is because good cutters know what they're going to do and no matter how much faster you are, once they have that first quick step on you, it's gonna take time to catch up.  I've had trouble getting beat on the force side because I don't give enough cushion.  I'll bite on the break side fake because I didn't trust the mark, and as soon as I planted my foot, he would take off the other direction.

If you're beat while he cuts deep, a good handler will take advantage of that every time, as you'll see in elite levels of play.  You can get away with baiting the huck in college or pickup play, but you'll look like a noob trying that in higher levels (found out the hard way lol).

And BlaizeDuke makes a great point about sideline help.  Every person playing should have at least 1 person on the sideline helping them out...constantly talking/yelling to them.  LISTEN to your sideline.

Lastly, wwwake has it right - think about where the disc should be thrown.  If you can imagine yourself as the cutter you're guarding, where would you cut?  When would you make that cut?  If you know where you would cut, you know where he want's to cut.
15  General / Ulti Strategy / Re: ho stack on: October 09, 2011, 09:39:11 PM
One other thing to add is watching your handlers for more than just the swing.  If your team has active handlers that are making their strike cuts, watch for those because if the disc is given to them, they're in a power positing to make the huck.  Often times the huck is given to the cutter on the same side as the strike cut, but a great alternative to this is the weak side cutter to make that cut instead.  If this were to happen, the cutter on the disc side should cut towards the middle of the field to stay out of the throwing lane. 

Also, as a O line cutter, realize that your defender is at your mercy.  If they're giving you the under cuts easier that the out cuts, keep taking advantage of that because their team will get frustrated with the 30+ yard completions.  Then, you'll know what to do...fake out, they'll overplay the under cut because they're expecting it, so fake in, then make your deep run.

And initiating the cut towards your defender if he's guarding either a home or away force is probably the best advice.

Just remember to SELL your fakes Smiley
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