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16  General / Not Ulti / EXTREME Ultimate on: August 15, 2011, 06:39:28 PM
So I was just shootin the shit with a few buddies and I started coming up with this idea that actually sounds kinda interesting, although I doubt I'll ever try it.  But I know there's some crazy mofo's out there, so this is for you.

Extreme Ultimate.  Same rules as ultimate, but the twist comes from the sideline.  Maximum of 12 players on the roster.  The five players on the sideline ALL have a paintball gun with 2 paintballs to shoot per point.  Each sideline must be on opposite sides of the field, as any player of the opposing team is a target.  If you get hit, you're down for the rest of that point.  The sideline players have a box that's 15 yards either way from the center line for a total of 30 yards.  Players can start shooting once the pull is fielded or the disc is tapped into play.  If a sideline player is shot by the opposing team, he's out for that point and can't shoot anymore.  If a player on the field is shot, he's out for the rest of that point and must sit down where he was shot.  Play goes on until one of the teams scores a point OR there's ONE player left for a particular field.  If it gets to the point of 1 active player left on one of the teams, he must play rock paper scissors with each member of the opposing team that's still active on the field until one of the teams loses.  For example, team A has 1 player left and team B has 3.  A plays player 1 of B and wins, plays player 2 of B and wins, then plays player 3 of B and loses.  The point then goes to team B.

For safety reasons, all team members must wear a paintball mask, which would kinda suck running around like that.

I know there's holes in the game, but it really does sound kinda fun lol
17  General / Ulti Strategy / Re: Modified Ho Stack on: August 14, 2011, 06:06:15 PM
Upon reading more, I discovered the German Offense.  It's a zone offense using 4 handlers, 1 short cutter and 2 deep threats.  The short cutter has a zone from sideline to sideline and about 20 yards from front to back.  "Hitler" as he's known must be capable of hucks, as his primary targets are the deep threats after he catches the disc.  If that option isn't open, he'll either drop or swing the disc to an upcoming handler.  The handlers can move the disc amongst themselves if Hitler gets tired, or he can switch with a deep threat. 

I had a team run this offense during a summer league and we dominated the competition.  Nobody had an answer for it.  This offense really isn't that fast paced in comparison to a well disciplines vert stack, but once Hitler gets the disc it's almost always a kick in the face with scores.  We won the championship game 15-4.
18  General / Ulti Talk / Re: Whats Your Number? on: July 21, 2011, 10:45:51 PM
my number is 15.  it used to be 5, but my ex girlfriend decided to play ultimate and at the time i wanted her back and her favorite number was 5, so i decided to give her number 5 and i picked 15 because i was the first (1)  to have the number five (5).  hence, 15.
19  General / Ulti Talk / Re: What is your favorite Ultimate Frisbee throw? on: April 22, 2011, 10:23:37 PM
I just love watching a round piece of plastic fly through the air...

but i love the scoober because of the technical difficulty in throwing it accurately.

plus is just looks sweet when somebody throws it Smiley
20  General / Not Ulti / Re: New Sport on: April 19, 2011, 08:58:08 PM
It really only seems like it'd be fun on the day it was "invented."

I couldn't imagine calling up a bunch of buddies on a Wednesday and say we're gonna play Airball for a few hours on Saturday...

But it'd probably be pretty fun every once in a while Smiley
21  General / Ulti Talk / Re: Best heckles on: April 19, 2011, 08:30:42 PM
After my team called a foul on an offensive catch, the D didn't contest.  Offense clearly didn't understand, so called foul again.  D said "no contest" in a loudish voice.  Offense called foul for a third time at a near yell.  D's response, "Yes, I fouled you.  I did not contest.  THE FOUL STANDS.  I DO NOT CONTEST THE FOUL.  I DO KNOW WHAT WE'RE YELLING ABOUT!"
22  General / Ulti Talk / Re: What brand of Ultimate Frisbee footwear do you like best? on: April 19, 2011, 05:03:17 PM
I have a pair of Under Armour cleats.  Every website I go to says they're called the "Youth UA Blur Challenge," but my pair is a size 11...

Anyways, they're sweet.  They're super light, the cleats themselves are kinda rectangle shaped as opposed to round, which, in my opinion, offers better traction for cutting.  And also, they're sexy rexy!

After a few players recommended the Warrior Burn Speed 2.0, I managed to get my hands on a pair and they're the best I've worn.  They're actually Lacrosse shoes but are perfect for ultimate. Super comfortable, great for cutting and very durable.  Good look finding a pair though. 

I tried on a few pairs of Lacrosse cleats, and I didn't like the ankle support they gave.  I like being able to bend at my ankle and they wouldn't allow me to do that.
23  General / Ulti Talk / Re: flashflight discs? on: April 19, 2011, 04:46:26 PM
Ahhhh, I didn't realize Flashflight was now making standard 175g non-led discs.


Very interesting.  I don't think I personally have ever thrown with one (at least I didn't know it if I did), but I can say their LED discs fly pretty true considering all of the added weight and revised molding.

The LED discs weigh 185 grams, which could actually be a pretty good weight for a practice disc?  Not the LED discs themselves, just the weight.

The site has a "fun fact" which says, "Joe six-pack can pour his entire six-pack into an Ultimate Disc."  I wonder if this means it won't overflow?!  I'd hate to be the sucker who tries...
24  General / Ulti Development / Re: Verticle Workout on: April 19, 2011, 01:15:34 PM
I've been wondering this myself.  I always gave myself the excuse to not work my lower body with "Ultimate practices are my workout," but looking into plyometrics seems like a good idea for sure.  So, today I start Smiley

Also, I can get my fingertips just barely on top of the rim, but I swear I can touch the top third of the backboard when I'm jumping for a frisbee...
25  General / Ulti Strategy / Re: can anyone see a flaw? on: April 19, 2011, 12:23:06 AM
I guess my only concern would be time.  Is there enough time for the front cutter to make all of those moves before the count gets too high (and that's assuming the count is low).  If it's a high count, I don't see enough time available to run this play.  I could be wrong though.

I was thinking the same thing.  Also, I don't think it'd be terribly difficult to mark the thrower.  And if that throw wasn't there, the next cutter goes to the left i assume?  Where, then, would the first cutter go?  Start a new stack in the endzone?  It just seems like it might be a bit of useless running when you could just run an iso with the stack in the back of the endzone. 

And the point of the game is to score points (and have good spirit too!!).  So if the play you drew up failed to work by like stall 8, you would have to almost force a dump pass...it's better to force a throw into the endzone rather than forcing a dump.

I like the idea of new plays, but I just can't see this one being too effective.
26  General / Ulti Strategy / Modified Ho Stack on: April 19, 2011, 12:10:04 AM
So, my team hasn't been doing very well against any zone D.  Whoever our three handlers would be just didn't understand the concept of quick swing passes.  Well, basically just quick passes.  So, I decided to run a modified Ho stack.  We ran 4 handlers and 3 cutters.  Once we got the swing passes, that sideline cutter would cut in and the middle cutter would be out and on the line.  Surprisingly, the 4 handler system actually worked pretty well.  We'd usually have 1 handler play as a drop pass and give the quick swing passes started.

I've been reading some about "newer" offenses, and thought I'd toss this one out for reviews or suggestions.

Also, I've a modified vert stack before.  2 handlers and 1 mod-cutter basically make a triangle with the stack about 10 yards behind the point of the mod-cutter.  The stack would basically run off the mod-cutter.  Somehow, it worked decently, but personally I didn't find it worth much.  I felt it just clogged up the middle way too much.
27  General / Ulti Strategy / Re: Hucking for the assist. on: April 18, 2011, 11:46:33 PM
I've gotten decent at my hucks, but I think I'll probably be improving now that I've seen this video...

28  General / Ulti Strategy / Re: Training alone? on: April 18, 2011, 11:43:10 PM
Setting up cones to mark an endzone is a good place to start. You can easily practice your hucks that way. Being a handler and talking to those better than me, it's easier to aim for a specific spot in the endzone, ie. the back or front cones (usually the back cones). Sometimes I'll just do that and I've found it's helped improve my accuracy on my hucks.

Also, throwing into a soccer goal is a fantastic idea. Once again, aim for specific places, like upper 90 or the posts. When cutters are making their end cuz, a good defender will be either right behind or right next to them, so the accuracy on the throw is crucial for a catch. I often make my throw about head level or just a little bit higher and away from the defender. It's great cuz the defenders hardly ever get the D, even if they layout.

Canis: dude that sounds like a great idea. I'll have to try that! I know my transitions between backhand and forehand are pretty slow. Thanks for the tip Smiley

As far as catching goes, pretty much the only way you can practice that is if you have some wind and can throw into it...

Also, when you're practicing or in pickup, if you know you're weak catching with 1 hand or whatever, just practice those catches only. It will probably be frustrating for a while, but if you can catch 1 handed with your right hand AND your left hand, as well as both crocodile and lobster catches, you'll be way more effective on the field.

Hope this helps Smiley
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