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I'm scheduling a meeting with those in charge of SUSF, including trying to get my hands on policies etc that simmo you can use to perhaps draft a letter.
Not going to give up just yet...
Just to check, AUGs is 2 divisions this year, and we can choose where to enter our team?
Brettski - Did you want to fight to take multiple teams?
Well I pretty much did - I know all the people in charge there, and they put their foot down straight away when I approached them. The thing is, if they make an exception for us, then they have to allow it for everyone.
SUSF restricted clubs to one team per sport/division. Unfortunately this means we only have one team due to only having a mixed division. Soccer get 1x mens, 1x womens etc. If sports have multiple teams, it gets too difficult to manage, since you may almost double the number of rowdy uni games players. When SUSF don't really care about EUGs, can't really expect them to devote much time/money - they already do alot for us. We could have almost fielded 3 teams.
HOWEVER, there will be a cumberland campus team from usyd. These chumps are a party team that suufa has no association with, and unfortunately hence prevent some of our cumbo players (hammer, carol, heather) from playing with main campus. Don't hold back
SUSF are mainly concerned with AUGs, which they do a fantastic job organising for us (I'm already going to meetings for it - jeez) and suufa is putting alot of time and money into getting some gold bling this year.
A more important matter in my opinion is the restrictions on team numbers. I'm sorry, but 16 players for a 5 day tournament just doesn't cut it. I tried to appeal to AUS through SUSF but was told the policies are concrete for 2009, so perhaps simmo you can try get it bumped up to 18 for 2010?
This is going to be a HOT uni games season, Flinders, BUUF, Monash, all going to be major threats alongside usyd this year. Expect to see UTS do even better than last year.
PS. Flinders lose Erin and Alec, and possibly Joel's shoudler, but gain sweet as etc. HOT.
However,i believe it now says that you have to say "ten" and you have to complete the word for it to be a stall out... So if you throw before they finish "ten", its play on.
You don't have to complete the word, it is only the first utterance of 'ten', ie. the 't'
That's an interesting question. Personally, I'm opposed to saying "stalling" between each count mainly because it's just too much talking, especially when you are completely buggered on the field (which I often am).
Someone can probably confirm, but they took something like this out of the rules in '07 I think. You could either say "stall" at the beginning, or instead of "10", it was really ambiguous...
As for you league question, as far as the rules are concerned, as long as there was a second between 9 and 10 it would be a stall, however it would have probably seemed like a fast count to me as well and would have called it. Could have been an idea to tell the marker to be careful otherwise it might happen again...
It should be encouraged that the players resolve the issue themselves, but in my opionion it would depend on the level of the game. If there was a stoppage of play over it, in an important game, the captain should step in. Otherwise, after the point/game would be sufficient.
If there was no stoppage of play, unfortunately it's too bad for the person that dropped the disc, for not knowing the rules (in my opinion).
I always did like it when the other team would do a blind vote, where their players stand behind someone on the other team that played really well.
The small advantage is, if someone was marking you etc, they would have a good perspective on how you played, but they can also vote for other strong players they recognised. Also, the girls basically take care of the girl vote.
I would be all for stopping the play if you saw it happen, or at least informing the player that didn't know the rule post-point/game (even if they are on the other team). Especially if they are novices, the last thing you would want is both players thinking this was the rule and then making the same call some other time!
Unfortunately, the simple fact is that not every player, even at the elite level, knows the rules in full or has the same interpretation. Some of these players have never bothered to read the rules, just learning from what other people say as they go; some read them when they started playing, and haven't seen the latest revisions; and some issues arise from different interpretations (between people/teams/regions). So yes, while players may follow the rules "as best they know", this sometimes isn't enough.
Will players read the spirit captain outline? Or as you say, learn from others as they go? If a team all of a sudden has a spirit captain, some might assume less of the responsibility is theirs.
I don't mean to criticize the SC idea, I think it's great - just trying to throw ideas out there that may help clarify the exact purpose.
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The whole point of the SC is to raise the profile of Spirit: To make sure Spirit is never forgotten, ignored or lost altogether, but rather keeps improving and getting better!
I really like this part of the outline - I was at the div 4 learn to play tonight, and saw a great way to help iron out spirit at higher levels: Captains receive a sheet that marks the team out of 2 for a variety of spirit areas such as: trying to avoid contact, rules knowledge, quickly solve disputes, spirit better or worse than your team - including a little explanation of each.
of course the whole team has the responsibility to play with spirit
I think this is the most important issue. Part of the reason why Ultimate works as well as it does is because we all play with (and are responsible for our own) spirit. If we put this responsibility on a spirit captain then it defeats the underlying principles of the game.
By default, the captain or some senior player should always be there to set a good example and assist with rules and spirit.
At the higher levels, all players should be encouraged by the captain to know the rules, and from my experience pretty much every player quickly learns to follow the rules as best they know, and to never intentionally break them.
This is such a strange topic, I had never really thought about the true meaning of MVP before, and I find myself agreeing with bits and pieces of everyones arguments.
In my opinion MVP should award the most valuable player on ANY team, but it should also take into account who had the best tournament. As Rach said, people can just have an off tournament or be out of form. I think it would be quite difficult to play around with the voting system to allow others to win, but if you really think about, the MVP will always go to one of the best players.
It just so happens that Ultimate has a relatively small community, and hence we'll get the result of the same group of people possibly winning most of the time. Give it a few years, and you'll be seeing this small group of elite players growing into a much large base for MVP.
Crazy idea: We keep the 3-2-1 voting system the same, then at the end of the tournament the best male and female from each team are put onto a list. Captains vote 3-2-1 for those they have played against.
Something that happened to me at mixed nats: (not sure if this is the situation that you heard boz, but it sure as hell wasn't sarcastic)
My marker called foul against me, and I said "I'm going to contest that, based on ... " They said they didn't know that part of the rule, and agreed that it wouldn't be a foul" I asked if they wanted to retract the foul, but they declined, so we restarted with the contest.