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Author Topic: Teaching Zone  (Read 15104 times)
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kryptonick
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« on: March 02, 2009, 10:47:34 AM »

The team I started in October have been progressing steadily. We went to regionals in January and got some valuable experience against some excellent teams (getting pumped 13-0, 13-1 and 13-3) and got some pretty closer defeats too (9-4 and 9-3) as well as 1 win (6-4). We won spoon and party, so it was a fairly successful outing.

I have spoken to a few people I knew from way back, and a few people I have met at regionals, and the feedback I got was very positive. I have managed to arrange a few friendlies against some of the teams that are going to nationals. These should keep my guys interested as well as providing as a warm up for the teams going to nationals.

1 thing that we haven't tried to do yet is any form of zone defense. I was thinking of going over 2 or 3 zone defense this coming wednesday. Probably 1-3-3, 3-1-2-1 and 3-2-2 and maybe 3-3-1. The problem is that I have very little experience in running a zone, those times that I did I was either a deep, or I was the 1 in a 1-3-3.

How would one go about teaching these zones to a group that only started a few months ago?

Cheers
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simmo
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« Reply #1 on: March 02, 2009, 06:54:25 PM »

A good drill for learning the idea of playing as a wing/deep is this one...

- Have a square that's about 15yd x 15yd (can make it bigger if people are fast and confident throwers)
- Use cones to divide it up into three equal-ish rectangular areas. One horizontal, two vertical.
______________________
|                                 |
|               D                |
|                                 |
______________________
|               |                 |
|               |                 |
|               |                 |
|       O      |       O        |
|               |                 |
|       D      |       D        |
|               |                 |
|               |                 |
_______________________
                O

- 3 on 3. O starts with the disc at the bottom and need to score in the endzone (horizontal area).
- O can go wherever they want, but D must stay in their rectangles (one per rectangle, no swapping).
- Have groups rotate through playing O, keeping the same group on D. When everyone has been through O twice, put a new group on D and start again. Encourage O groups to work out a plan or set play while they're waiting their turn.

The idea is that D players learn to guard an area rather than a man (and therefore make decisions about the biggest threat), that the D players talk to each other (especially the one guarding the endzone) to let them know what's happening, and O players learn to "split" defenders (cut to either corner, forcing the D player to choose who to defend).

This drill should be quite easy for O players, so you can introduce other rules to make it trickier (no overhead throws, max of 2 O players in any rectangle, stall count of 5)
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kryptonick
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« Reply #2 on: March 02, 2009, 07:09:29 PM »

that actually looks awesome, we'll be spending a good amount of time on that on wednesday.
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Seppo
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« Reply #3 on: March 03, 2009, 12:36:21 AM »

Did you read this post kryptonick?

http://www.ultitalk.com/index.php/topic,398.0.html

Some helpful info in there on Zone O and D.

Also, another good drill is to get 6-10 people in a big circle with enough room to pass the disc.  Next, you choose 3 people who get in the middle of the circle and play a Zone Cup.  The idea is that the cup must follow the disc around and attempt to get a D.  The person with the disc cannot throw to the persons directly to their left or right.  The Zone Cup must talk to each other as they run around the circle.  Talk about who is on the mark...which way to force, etc.  Once someone in the Zone gets a D, they swap with whomever threw the disc.  Or you can just swap out the Zone entirely after 5 mins or so.  Good drill indeed.

Smiley

- Seppo
« Last Edit: March 03, 2009, 12:41:44 AM by Seppo » Logged

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Tenk283
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« Reply #4 on: March 03, 2009, 02:23:26 AM »

The team I started in October have been progressing steadily. We went to regionals in January and got some valuable experience against some excellent teams (getting pumped 13-0, 13-1 and 13-3) and got some pretty closer defeats too (9-4 and 9-3) as well as 1 win (6-4). We won spoon and party, so it was a fairly successful outing.

I have spoken to a few people I knew from way back, and a few people I have met at regionals, and the feedback I got was very positive. I have managed to arrange a few friendlies against some of the teams that are going to nationals. These should keep my guys interested as well as providing as a warm up for the teams going to nationals.

1 thing that we haven't tried to do yet is any form of zone defense. I was thinking of going over 2 or 3 zone defense this coming wednesday. Probably 1-3-3, 3-1-2-1 and 3-2-2 and maybe 3-3-1. The problem is that I have very little experience in running a zone, those times that I did I was either a deep, or I was the 1 in a 1-3-3.

How would one go about teaching these zones to a group that only started a few months ago?

Cheers

I'd start with some names... Rattling off numbers is hard to remember. But people remember "cup" (3-3-1), "pommy" (1-3-2-1), "clam" (3man-1-2-1). Also, giving the basic premise behind each zone is also something to consider for the more "reason" orientated players (as opposed to instinctual athletes). Eg. a pommy aims to trap the defense on a side and force bad throws.

Then i'd do some games like Simmo and Seppo have suggested. To get the idea of using zones to control the offense into everyone's head...

Next, i sit everyone down, explain (using discs) the formation of the zone. Then I get everyone up and onto the field. Give the disc to the offense, the defense gets to set up, then you play at walking pace. Have a whistle (or a loud voice) so you can stop play and point things out. Like the cup/wall not staying together, the wings/deep out of position or just interesting stuff to think about (for example, the break side wing choosing to mark the dump OR an upfield player.

Then as everyone gets used to holding the shape, speed it up.

Practice makes perfect though, and variation on gameday also helps. One zone can be taken apart. 3 or 4 are much tougher for an opponent to cope with.
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Torre
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« Reply #5 on: March 11, 2009, 09:55:27 AM »

don't know about anyone else, but i've always found it much easier to teach one zone to completely new players.

let them run that zone until they've got it perfect- then maybe, introduce a new zone.

also- we try to specialize players positions in zone and that helps them learn.

instead of having john doe play every position in a zone for a semester, have him work on learning one position really well- so that he knows everything about that position.

it helps
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discman
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« Reply #6 on: May 12, 2009, 12:19:12 PM »

I agree with teaching just one to start with. 

I would go with the 3-3-1 "cup" zone first and then add in the others if you want.

The 3-3-1 can be run a few ways but keep it simple at first.  Stick with the same guy marking each time and the other 2 in the cup playing the wings of the cup all the time.

When you get that down you can add in variations with the 3 person cup switching the mark between players or you can go as far as setting up a roatation with your mid level wings dropping down to pick up a cup position.  There are a lot of variations but get the basics down first. 

Before adding in all the other zones make sure to understand when and why you would use one over the others.  Personally I'm not a big fan of zone.  If your opponent has solid handlers it can be to easy for them to methodically pick apart a zone. 

I only advocate its use for new players/teams when weather dictates (throwing into the wind) or you know your opponent has very shaky handlers (zone can pressure them into mistakes and force early turnovers). 

Make sure to practice it alot before throwing it into a game.  Also make sure to focus on transition, man to zone, zone to man, and offense to zone defense.  Many times people new to a zone get killed during these transitions so they aren't ever able to put a full zone into effect since their opponent exploits the transition time and scores before the defense can get set.

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