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Author Topic: Transition End Zone Isolation  (Read 6373 times)
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« on: July 03, 2009, 01:36:33 PM »

So my high school team, the Hunter High School Halcyons, was having a problem.  We would get the disc near the end zone but before we could find a man, the entire place would get clogged.  So we developed a tried and true end zone play that requires no time out to set up.  A coach or the handler calls "ISO!" (which simply stands for isolation) and the team will line up on one side of the field.  We later changed it to ISO LEFT or ISO RIGHT depending on what the handler wants.  Because it was in transition we never had problems with defenders poaching, rather they obediently followed their man.  The field now looks like a handler with his mark and six players lined up against a side of the end zone.  The handler then calls out two players name and the players sprint to the other side in the order they are called.  Handler gets two bids at a touchdown.  Beautiful play and works really well.

I was wondering if this is done anywhere else?  Does anyone know any other, perhaps superior, transition end zone plays?  And what do you think of this one?  Anyway it can be improved?
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« Reply #1 on: July 04, 2009, 07:54:07 PM »

That sounds very vulnerable to an easy D if they decide to force sideline.

A pretty standard endzone play is quite similar to what you do. Imagine there's a giant X on the field going to all four corners of the endzone, breaking it up into 4 triangles or quadrants. You want the front of your stack to be right behind the middle of the X in the "back" quadrant. It needs to be drilled into all of your players that if you're not cutting, you stay in the "back". Then it's a matter of cutting one at a time from one quadrant, to another. So you might start from the back, cut to the "right", then to the "front". If you're not on, get to the "back" and the next person goes. "Left" and "right" are named from the cutter's perspective, not the handler's.

The key to making this work is having the disc in the middle of the field. So if you're on the sideline, the #1 priority is a dump/swing to the center. Then you have your disc in the middle, two handlers either side (call them "out") and four in the stack. Then the handler calls the name and the cut is on. The beauty of it is the handlers or "outs" can cut as well, using the same one-quadrant-to-another principle. The "out" on the left of the disc may cut to the "right", then the "front" for a short leading pass.

There needs to be a clear signal for when you set this up. Maybe have a bag or bottle sitting on the sideline about 10 yards out from the endzone, so when the disc makes it to that point, you transition. Or you could simply stick with the easiest signal of all - when the handlers call "endzone!"

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« Reply #2 on: July 06, 2009, 01:55:03 PM »

another way to run the endzone stack is a horizontal stack at the back.

have 1 primary handle in the middle and a dump/swing handler on the side of him.

then set up 5 players across the very back of the endzone spread across left to right.
then a player has 25 yards to make a clean open cut to whichever side is best for the handler.
if this cut doesnt work he then clears out and cycles back in to the stack where another cutter makes a cut.

if at any time the stall gets high the he dump/swings to the other handler and then he can either try the throw or go back to the primary handler.

of course there are plenty of variations on this but this is a simple version.

vertical stacking on one side seems to limit the handler too much, especially if he has a strong mark on him.

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« Reply #3 on: July 07, 2009, 10:53:55 AM »

First off, simmo is right that a strong force (or a zone D) can shut this play down.  I've heard of college teams running something similar, but it depents on a handler with a good break-side throw.  The strategic problem with this play is that you help the defense shrink the field.  The vert/ho stacks described above open the field up for a more continuous string of scoring opportunities.

That all being said, if you do have a handler with a good break throw or hammer you should still be able to pull it off.

My favorite end zone "play" is just a solid give-and-go.  The handler dumps/swings then cuts to the appropriate front cone.  Most people marking handlers won't expect them to be a serious cutting threat (and when the field is long they usually are not).  If the handler beats his man then good.  If not, a good move is to cut like he is going back cone and then stop and turn right on the front line.  The mark will have kicked it into high gear to beat your man to the back and should take at least a step or two past your guy before he can slow and turn.  If you time it right the disc can be in your man's hands right after he turns.

Obviously this "play" has its drawbacks as well.  A good poach or zone can pick the disc out of the air.  The closer your team is to the end zone the less time the D will have to react and the more likely this will work.

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